CINEMA 4D R11发布,CINEMA 4D R11 Demo版下载
CINEMA 4D R11发布了,看了下官方的介绍:R11改进了不少地方和加入了新的功能,全新的全局光渲染,更快的渲染速度,支持M acO SX 6 4位等等新功能让人激动不已,希望早日看到国内的汉化破解完整版,哈哈,期待!~http://img.baidu.com/hi/face/i_f26.gif
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R11新功能列表
New in CINEMA 4D Release 11
General 全局
64-bit support for MacOS X 10.5. 支持64位MacOS X10.5操作系统
3D mouse for MacOS 支持MacOS 3D鼠标
COLLADA import and export 支持collada通用格式导入导出
Projection Man: high end 3D matte painting toolset 高级数字接景绘制工具
Application can now be registered online 软件在线注册
Online Updater 在线升级
User-specific configuration files are saved to the user folder 在用户文件夹保存用户自定义参数
Command line parameter for modifying configuration file paths
Integrating sound into rendered videos 渲染成片可融合声音
This key can be defined to emulate the right mouse button on a MacOS 定义鼠标右键为MaxOS模式
Interface 界面
An unintentional modification of the layout can be prevented by enabling the Lock Layout command 锁定布局 防止误操作打乱界面布局
Scripts linked to icons can be modified directly in the Script Manager 脚本图标可直接在脚本管理栏中修改
Switching between tablet and mouse modes via shortcut (Windows) or automatically (Macintosh)
Show tool cursor 显示工具光标
The Stage Object can be deactivated 舞台对象可以禁用
Post effects, incl. all parameters, can be copied to other scenes 后期效果(含所有参数)可以复制到其他场景
Vibrate tag now also works with object coordinate system 颤动标签可以在物体坐标系统下工作
Custom seed value for all noise functions 所有噪点功能可自定义随机值
Gradient overshoot can be prevented
Expanded editing functionality by multiple selection
Parameters of linked elements displayed in the Attribute Manager 属性栏显示链接元素参数
Expanded selection of list items
Using existing elements to create GUI elements for user data 使用现有元素制作用户参数GUI
Create C.O.F.F.E.E. code to define parameter values 使用COFFEE代码定义参数值
Selected Render Settins can be displayed in the Attribute Manager 选择渲染设置在属性栏显示
Vastly improved User Data display and management 大幅提高用户参数显示与管理
QuickTime videos and sound filed can be played in the Content Browser (Mac only) QuickTime**
和音频文件能直接在CB中浏览(仅限Mac)
Easily create multilingual presets in the Content Browser 轻松在CB中简历多语言预置
When copying materials in the Content Browser bitmaps associated with those materials can also
be copied 在CB中复制材质可以同时复制所用贴图
Selecting CINEMA 4D or system color picker 选择c4d或系统拾色器
Paging through the help files 帮助文件可页面调度
The help system displays the corresponding help text when the cursor is placed over objects or tags in the Object Manager 在对象管理器中随光标显示帮助
The Doodle tool lets you sketch in the Editor Window. A great annotation / collaboration tool 强大的编辑视窗标注画笔工具
Doodles can also be integrated into renderings标注画笔工具可渲染
Access to Layer Browser functions at element level 可在元素层级使用层管理器
Animation 动画
Integration on a non-linear animation system (NLA) 统一在非线性动画体系下
All relevant functions in the Timeline’s Edit menu also work with Motion Clips 所有在时间线编辑菜单下的有关功能均可在动作片段下使用
Filtering Motion Sources 运动来源过滤
New Timeline mode: „Motion Modus“ 新的时间线模式”运动方式”
Move and Scale also works with Motion Clips 动作片段可以移动缩放
The Motion System has its own Timeline mode for displaying Motion Sources and Motion Clips 运动系统具有自己的时间线模式用以显示运动来源和运动片段
Motion Clips - an integral part of the Motion System 运动片段-运动系统的主要部分
The Motion System tag contains animation and motion layers 运动系统标签包含动画和动作层
Motion Layers for mixing Motion Clips; Animation Layers for mixing conventional animations 运动层混合运动片段;动画层混合一般动画
Add Animation Layer command 增加动画层命令
'Add Motion Clip' function turns conventional animations into Motion Clips “添加动作片段”命令可将一般动画转为运动片段
Add Empty Motion Layer command 添加空白运动层命令
Using the Pivot Object, Motion Clips can be modified interactively in the Viewport 使用枢轴对象, 运动片段可以在视窗中进行交互式编辑
Keys can be arranged left-justified 左对齐关键帧
Key creation for all objects contained in a Selection object 为所有选中对象创建关键帧
Sound curves displayed in the Animation Palette 动画面板中显示声音曲线
Show active animation layer Keys only 可只显示激活动画层的关键帧
'Bake' functionality for animations expanded 扩展了动画烘焙功能
New Key Reducer algorithm treats curves more gently 新的减帧功能使曲线更柔和
Increasing velocity can be temporarily set to a constant velocity 变速运动可临时设置为等速运动
Ghosting, or „onion skinning“ can be enabled for animations using the Display tag 动画添加“洋葱皮”或”鬼影”效果(显示标签)
Easy Constraint object setup via commands 通过命令轻松设置约束物体
Individual Constraint options can be enabled or disabled separately 各个约束选项可以分开启用或禁用
Gravity, offsets, rotaton and scale springs for Spring Constraint 弹簧约束新增重力/偏移/旋转和缩放属性
Mirror function for Constraing object 约束物体添加镜像功能
Rendering 渲染
Realistic-looking glass using Absorption 光线吸收功能使玻璃渲染更加真实
More realistic reflections 更多的真实反射
Exit Reflections can be disabled
Improved Enhanced OpenGL texture quality thanks to MIP mapping
Improved Enhanced OpenGL texture quality thanks to antialiasing 提高增强openGL的材质显示质量(通过MIP采样与抗锯齿)
Consistent noise in Area shadows 区域阴影噪点不闪烁
Improved organization of Render Settings options 提高渲染设置选项的组织结构
Vastly improved resolution settings for rendering 极大地提高了渲染设置解决
Only render soft shadows 仅渲染软阴影
Object (Texture) baking can replace original objects 物体(贴图)烘焙可以取代原对象
New Pixel Shader 新的像素着色器
New in Advanced Render 3
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Completely reworked Global Illumination 完全重写的全局光渲染
Old GI settings can be converted 以前的GI设置可被修改
Light Objects can be excluded from GI 可排除灯光对象参与GI
Auto Light must no longer be disabled when using GI 使用GI时不用再关闭自动灯光
Functionality for improving Global Illumination at object level 在物体级别上增进GI功能
The new Ozone parameter helps create realisic dusk/dawn scenes 新的大气参数有助于创建真实的清晨/黄昏场景
Physical Sky offers more realistic renderings 物理天空提供更多的真实渲染
Several new Sun parameters
Numerous new Sun parameters 新增阳光参数
New atmospheric effect for creating realistic haze for distant objects 新的大气效果可在远距离物体之间创建真实的雾气
2D Cloud shadow can be disabled 2D云的阴影可被禁用
The blue Sky Dome light can now be disabled 蓝色天顶光可以被禁用
Two new parameters that influence a sky’s GI emission影响天空GI释放量的两个新的参数
Support for external RenderMan render engine and RenderMan-compatible AIR and 3Delight renderer engines 支持外部Renderman渲染引擎, 以及AIR renjdeman与3Delight渲染引擎.
New in BodyPaint 3D Release 4
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File Formats 文件格式
TIFF supports Photoshop layers (also with Zip compression) for 8-bit and 16-bit color depth 支持TIFF的PS层
COLLADA import and export 导入导出collada格式
Photoshop-compatible .abr brushes can be loaded 可直接使用PS的abr笔刷
Display (not utilization!) and saving (unaltered) of Photoshop layers 显示和保存PS层
The number of vector paths in a given bitmap will be displayed 可显示特定贴图矢量路径数量
Painting 绘制
Airbrush functionality for brush 笔刷喷枪功能
Jitter has a new parameter: „Jitter Count“ 抖动新参数”抖动数量”
Art Pen rotation supported 艺术画笔可旋转
Original brush size can be reset with a single click 单击还原原始笔刷尺寸
Paint tools now have separate parameters 油漆工具有独立的参数
New 'Blur' tool 模糊画笔
New 'Sharpen' tool 锐化画笔
New 'Colorize' tool 色彩化画笔
Projection Painting can also be applied to hidden polygons 投射绘画可使用在隐藏的多边形上
Tiles textures can also be displayed as such in the texture view 重复贴图与贴图视图一致显示
Additional options for brush shape 笔刷形状新增选项
Color patterns can be defined and modified directly from a texture or a selection 调色板可直接通过贴图或选区直接定义
Wallpapers can be defined directly from a texture or a selection 壁纸可直接通过贴图或选区直接定义
Workflow 流程
Easy allocation when creating new Color Presets in libraries 在创建新的颜色预置库后可轻松分配
Re-organized color presets 重组织色彩预置
Any texture or selection can be defined as a brush and also modified 任何贴图或选区可定义为笔刷且可以修改
Re-organized brush presets 重组织笔刷预置
Show tool cursor 显示工具光标
Define Brush Presets directly from selections or textures 通过贴图或选区直接定义笔刷预置
Define Color and Wallpaper Presets directly from selections or textures可颜色和墙纸预置直接通过贴图或选区直接定义
UV Meshes can be drawn on a bitmap layer 在贴图层上绘制UV网格
Improved handling of „Transform Bitmap“ tool 增强编辑贴图工具的操作
Improved workflow for defining visible layers 增强定义图层可见性的工作流程
Creating custom material channels 创建自定义材质通道
CINEMA 4D R11 Demo版下载:ftp://ftp.maxon.net/pub/r11/CINEMA4DR11.zip 下了哦看看新版本呵呵:victory:
杂没人顶一下 刚刚才下载的R10,版本不在高,会用就行,只是俺不会用!:Q 不会是英文版的吧!也先下载下来看看,支持一下 好东西谢谢 多谢楼主! 多谢分享,有很多新功能啊~~~不过现在R10还没用顺手的说:handshake 顶礼`~
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